A shape name appears, and you draw it from memory on the canvas with your mouse or finger. When you are done, hit Reveal to compare your sketch with the original. There are no hints and no tracing, just the shape name and a blank canvas.
After the reveal, you score it yourself. Pick one of three ratings: Nailed it, Close enough, or Abstract art. There is no automatic scoring, so be honest with yourself. A Next shape button then appears; hit it to move to the next shape.
There are five shapes in total: Mountain and Sun, Spiral, Lightning in a Circle, House and Tree, and Waves and Stars. You play them one after another, and after the fifth shape you get a final tally of how many you nailed out of 5. If you mess up a drawing, the Clear button wipes the canvas so you can redraw the same shape. The final screen has a Play again button to restart from the first shape.
The reveal is the lesson. Your sketch and the original sit side by side, so look at where the shapes drift apart instead of just feeling good or bad about the whole drawing. Only the top rating counts toward the final tally: Nailed it adds one to your score out of 5, while Close enough and Abstract art do not. Honesty is the whole scoring system, because there is no automatic judge, so set your own standard before you start and hold yourself to it.
Picture the shape in your head before you touch the canvas. Name its parts to yourself first: how many shapes it has, how they sit next to each other, and which part is biggest. Then draw the biggest shape first, add the landmarks, and leave the small details for last. A shape drawn big first stays in proportion, while a shape drawn detail first usually runs out of room. The canvas is square, so use the whole space instead of squeezing the shape into a corner.
Most shapes are built on simple geometry: circles, bars, and arches. Get the sizes right relative to each other before you worry about perfect curves, because a curve in the wrong place reads as a different shape, while a rough curve in the right place still reads as the right one. Check for symmetry, too: if the original is symmetric, draw one half and mirror it in your head for the other half. Do not rush the first stroke, since clearing the canvas is free.
Mountain and Sun is two triangles and a circle: draw the sun first, a small circle in a top corner, then the two peaks below it, the taller one in front. Keep the peaks pointed, since flat tops read as hills, not mountains. The Spiral is one line that curls inward: start at the centre and wind outward in even turns, keeping the gaps between turns about the same. A spiral drawn with uneven gaps looks like a scribble, not a curl.
Lightning in a Circle starts with the circle: draw a round ring first, then the bolt inside it, a zigzag that runs from the top of the ring to the bottom. Keep the bolt inside the ring, since a bolt that pokes out reads as a crack. House and Tree is a square with a triangle roof next to a round tree top on a straight trunk: draw the house first, then the tree beside it, and keep the tree top clearly bigger than the trunk. Waves and Stars is two wavy lines with stars above them: draw the waves as smooth ups and downs, then add small five-pointed stars above, and keep the waves parallel.
The game works as a pass and play contest on one device. Each player draws the same five shapes in turn, and you compare nailed counts at the end. Agree the rating standard before anyone starts, for example that Nailed it means someone could recognise the shape without the shape name next to it. That one rule stops every argument about what counts.
For a fair contest, have every player draw the same shape before anyone hits Reveal, because the reveal shows the original, and seeing it first would help the next player. The game sets no timer, so agree one if you want pressure, and keep it the same for everyone. When a drawing is disputed, the compare screen settles it: your sketch and the original sit side by side.
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