You start with fictional billionaire Max Sterling's $100,000,000,000, and your only job is to spend it all. Each item card has a Buy button and a Sell button. Buying takes the price off your balance and adds one to what you own; selling gives you a full refund and takes one back.
You can buy as many of each item as you can afford, from supercars and mansions to private jets, and the card shows how many you own. If you cannot afford an item, its Buy button is disabled until you sell something back first. One item is not for sale: the Mona Lisa. Clicking Buy just shows a joke, like the Louvre saying no.
There is no timer and no way to lose, so spend the fortune at your own pace. When your balance hits zero, a message pops up telling you that you spent the entire $100,000,000,000. Hit the Reset button to restore the full amount and start over.
The receipt at the bottom keeps the running score. Every item you own appears there with its count and its line total, and the total spent at the foot of the receipt climbs with every purchase. Before you buy anything, the receipt simply says nothing is there yet, so go spend some money. Watching the receipt is the best way to see where the money actually went, because the balance alone only tells you what is left.
Selling is a full refund, so experimenting costs nothing. Sell an item back and you get its whole price returned, which means no purchase is ever final until the balance hits zero. That is why the game rewards trying the expensive toys first: buy the jet, look at the receipt, sell it back, and you are exactly where you started. The Buy button goes grey when you cannot afford an item, and it comes back the moment selling puts enough money in your balance.
One of everything barely dents Max Sterling's fortune. Buying one of each item in the shop, leaving out the Mona Lisa, which is not for sale, costs $5,775,803,436.99, and that leaves $94,224,196,563.01 in your balance. Buying the whole shop once still leaves more than 94 percent of the money untouched. That is the first lesson of the game: a hundred billion dollars is not a shopping list, it is a scale problem, and the small items are almost invisible against it.
The big items do the heavy lifting. Fifty skyscrapers at $2,000,000,000 each come to exactly $100,000,000,000. Twenty-eight NBA teams at $3,500,000,000 each come to $98,000,000,000, with $2,000,000,000 left over. Six hundred and sixty-six private islands at $150,000,000 each come to $99,900,000,000, with $100,000,000 left over. One thousand five hundred and thirty-eight private jets at $65,000,000 each come to $99,970,000,000, with $30,000,000 left over. Below them sit 2,000 castles, 10,000 yachts, and 200,000 houses, all of which still count as big spending.
The small items barely move the needle. Twenty billion cups of coffee at $5 each come to exactly $100,000,000,000, and it takes 25,062,656,641 Big Macs at $3.99 each to reach $99,999,999,997.59, with $2.41 to spare. One hundred million one hundred thousand one hundred iPhones at $999 each cost $99,999,999,900, and two and a half million Tesla Model 3 cars at $40,000 each come to the full $100,000,000,000. The small stuff is fun to buy, but the numbers show why the game is really about the big items.
The fastest item per click is the NBA team at $3,500,000,000, followed by the skyscraper at $2,000,000,000, the private island at $150,000,000, the private jet at $65,000,000, the castle at $50,000,000, and the yacht at $10,000,000. The fastest route to zero is fifty skyscrapers, which land on exactly $100,000,000,000 with nothing left over. The next fastest neat finish is twenty-eight NBA teams plus one skyscraper, which also lands on exactly $100,000,000,000.
Fastest is not the same as most fun, and the leftovers are where the game gets interesting. After 1,538 jets you have $30,000,000 left, which buys exactly 60 houses at $500,000 each. After 666 islands you have $100,000,000 left, which buys exactly 2 castles at $50,000,000 each. After 28 NBA teams you have $2,000,000,000 left, which buys exactly one skyscraper. Treat the big purchase as the main move and the small remainder as a puzzle, and the last dollars become the most satisfying ones to spend.
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